#include "ChoosePictureLayer.h" 
#include "cocos2d.h"
#include "editor-support\cocostudio\CocoStudio.h"

USING_NS_CC;   
using namespace cocostudio;

Scene* ChoosePictureLayer::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = ChoosePictureLayer::create(); 
	 
    // add layer as a child to scene
    scene->addChild(layer); 

    // return the scene
    return scene;
} 

// on "init" you need to initialize your instance
bool ChoosePictureLayer::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
	
    Size visibleSize = Director::getInstance()->getVisibleSize();
	this->setContentSize(visibleSize);
    Point origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(ChoosePictureLayer::menuCloseCallback, this));
    
	closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu, 1);

    ///////////////////////////
    //3. add your codes below...

    //add a label shows "Hello World"
    //create and initialize a label
    
    auto label = LabelTTF::create("Hello World", "Arial", 24);
    
    //position the label on the center of the screen
    label->setPosition(Point(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    //add the label as a child to this layer
    this->addChild(label, 1);

    // add "HelloWorld" splash screen"
    auto sprite = Sprite::create("HelloWorld.png");

    // position the sprite on the center of the screen
    sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    this->addChild(sprite, 0);
    
	ArmatureDataManager::getInstance()->addArmatureFileInfo("Hero0.png" , "Hero0.plist" , "Hero.ExportJson");
	auto armature = Armature::create("Hero"); 
	armature->setPosition(ccp(visibleSize.width * 0.5, visibleSize.height * 0.5)); 
	armature->getAnimation()->playWithIndex(0);
	armature->getAnimation()->playWithIndex(1);
	armature->getAnimation()->playWithIndex(2);
	armature->getAnimation()->playWithIndex(3);
	armature->getAnimation()->playWithIndex(4); 
	armature->setZOrder(2);
	this->addChild(armature);
	 

	//auto wdgIndex = GUIReader::shareReader()->widgetFromJsonFile("PuzzleGuesssUI_1.ExportJson");  
	//wdgIndex->setAnchorPoint(cocos2d::Point::ANCHOR_MIDDLE); 
	//wdgIndex->setPosition(ccp(visibleSize.width * 0.5, visibleSize.height * 0.5)); 
	////wdgIndex->setPosition(cocos2d::Point::ZERO);
	//this->addChild(wdgIndex);

	////btnClassic
	//auto plRight = wdgIndex->getChildByName("plRight");
	//auto btnClassic = plRight->getChildByName("btnClassic");
	//if(btnClassic != NULL)
	//{
	//	//(SEL_TouchEvent)(&_SELECTOR)
	//	btnClassic->addTouchEventListener(this, toucheventselector(HelloWorld::btnClassic_onClick) ); 
	//}
	
	

    return true;
}


void ChoosePictureLayer::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
	MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    return;
#endif 

    Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}
